"Gilles Tran" <tra### [at] inapginrafr> wrote in message
news:3f01d9ac$1@news.povray.org...
> It looks that I gave a important-sounding name to something which is not
so
> difficult in fact ;)
> It's completely scene-dependent, but it comes down to something like this
:
> - define an array of different objects (i.e. 5 objectss)
> - define a rule (pattern or trace()) for the object position (in 2 or 3
> dimensions)
I think it's the 'define a rule' portion I'm having trouble with. I can't
seem to avoid collisions in an efficient manner. I'll try and digest your
examples, and see what I can come up with. Thanks for the pointers.
- How
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